You can select a command for various operations and set the options in the [Command Panel].
You can scroll them by dragging the scroll bar at the side of the Command Panel when all groups are not shown on the screen.
The contents in the [Command Panel] is changed when [Edit mode] is switched. The [Beginner] mode is initially selected.
You can add your own edit mode and edit it in [Customize]. However, the method for customizing an edit mode is difficult, and it may cause a malfunction. Not detail in detail here. Please refer additional information in the official web site.
It imports and exports files and settles object property or material property. This is as same as the one on menu.
It selects operations done on 3D view. [Details]
The shortcut keys on the buttons are shown or hidden in the right-click menu.
It selects options in commands like Move, Rotate or Scale.
X,Y,Z | It makes editing towards the direction of each axis possible. H,P,B (head, pitch, bank) can substitute in some commands. |
L | It edits on the local coordinates in the command like move. |
W | It edits on the world coordinates in the command like move. |
S | It edits on the screen coordinates in the command like move. |
Pt | It can select vertices. You can toggle all or points only with Shift key. |
Ln | It can select lines. You can toggle all or lines only with Shift key. |
Fc | It can select faces. You can toggle all or faces only with Shift key. |
Rc | It can select with rectangle. It particularly becomes useful when you release [Fc] option. |
Rp | It can select with rope (freehand). It particularly becomes useful when you release [Fc] option. |
CObj | It can only select the current object. |
Snap |
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It enables to snap vertices to [Grid], [Plane], [Vertex], [Line] or [Face] on moving. Options can be set in the
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Sym | It does the bilateral symmetric editing. When it is available, [Symmetry plane] is displayed on 3D view. This plane is the reference plane of symmetric edit. The plane's color can be changed in [Configuration > Display]. |
Click or drag on the sphere to adjust the direction of the light.
+ | It add a light. You can register up to three. | ||||||||||||
- | It delete a light. | ||||||||||||
< > | It switch the light to change the direction and the color. | ||||||||||||
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[Light settings] It edits detailed setting of lightings, an environment map and Matcap.
[Default/Three points/PMD] It calls the preset of lights. [Register preset] It registered the current lights as a new preset. [Edit preset] It edits, copies or deletes the registered lighting preset. |
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Color | It changes a color of the light. | ||||||||||||
Backlight | It reverses the direction the light front and back. | ||||||||||||
Environment map (E) |
It reads a 360-degrees panorama image , and displays it as a background image surrounding the entire scene. And also uses it as a substitute for ambient light.
By clicking ![]() ![]()
[Add file][Delete] can add or delete images for the environment map that are not privided as standard.
[Intensity] It sets an intensity of an environtment map as a light source. [Rotate] It rotates an environment map horizontally. [Use normal lights] It specifies to use both an environment map and normal lights. |
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Matcap (M) |
It loads a rendered sphere image, and pseudo-changes the appearance of the object based on the color of the sphere on the 3D view.
By clicking ![]() [Add file][Delete] can add or delete images for Matcap that are not privided as standar. |