## Move

It moves selected vertices, lines, and faces.

### Move

Handle

  It shows three arrows along with X/Y/Z axes, and you can move along with X/Y/Z axes with dragging.

  When you click the top of the arrow (red, green or blue part), you can input an amount to move.

  When you drag the handle with Ctrl + Shift key, you can change the direction of the handle.
  And you can input a rotation angle by clicking a red, green, blue or cyan ring.

Normal vec. (Normal vector)
  Selected vertices, lines and faces are moved to the normal direction by dragging the handle.
  Each vertex
    It moves each vertex in the direction of the per-vertex normal when on, and in the direction of the average of all normals when off.
  Selected face dir.
    Specifies which of the faces to which the vertex belongs should be moved in the direction of the averaged normals. Off means all faces, while On means only the selected faces.
Dir. (Direction)
  It numerically inputs a direction of a handle.
Fix direction
  Keeps the orientation of the handle fixed, regardless of the coordinate system or normal vectors.
Rel (Relative)
  The numeric input column indicates the offset of movement from the current vertex/line/face.
Abs (Absolute)
  The numeric input column indicates the position.
Coord.(Coordinates)
  It displays whether the numeric input column displays in the world coordinate or the local coordinate.

When a right button is clicked or a space key is pressed while moving a vertex, the vertex is joined to the closest vertex. The dragged vertex is not joined and is arranged at the same position if the closest vertex is in the other object.

Original |  | While moving the vertices by dragging, |  | the dragged vertex will be merged to the nearest vertex by clicking a right button with pressing a left button