## Rotate

[Rotate] command moves selected vertices, lines and faces by rotating.

### Handle

It shows red, green, and blue handles at the center of selected parts. A red handle rotates around X axis, a green one does around Y axis, and a blue one does around Z axis.

To rotate the selected parts, drag the mouse on the handle. You can rotate by 15 degrees each with pressing shift key.

You can change the shape of a handle on the 'Edit' column in the [Menu > File > Configuration]. You can choose either 'Arrows' or 'Rings'.

The shape of rotation handle
Arrows | Rings

Arrows
  Drag a mouse left or right on each axis to rotate selected parts. Drag in the same way if you also want to rotate up and down.
Rings
  Drag a mouse along to the ring on each ring. The selected parts will be rotated to the direction that you drag a mouse.

When you click the red, green, blue handle or cyan ring, you can input an angle of rotation.

When you drag the handle with Ctrl key and Shift key, you can change the direction of the handle. And you can input a number of a rotation angle for a handle by clicking a red, green or blue ring.

You can move the center of the handle by dragging with Ctrl key. And when you click the right button while dragging, the center is snapped to the nearest vertex.

Move the center of the handle by dragging with Ctrl key. |  | Snapped to the nearest vertex by clicking a right button while dragging.

Trackball
  It rotates like a trackball.
Screen
  It rotates on the screen coordinate.
  It can be only used for rough objects as perspective warp causes warp on shape after rotation.

### Rotation by the numerical input

X/Y/Z
  It rotates around the parallel axis with each axis.
  It is rotated when you input value to the input box and click [OK].
Property
  Pressing the button will display a frame for detailed settings, allowing you to enter numerical values ​​for the handle position and direction, as well as other settings.
  Direction
    It specifies rotation amount on the head, pitch and bank angle.
  Normal/Line dir.
    It sets the handle direction based on the normal direction of the selected face or the direction of the edge as the Z-axis direction.
  Restore angle
    It specifies whether a direction is restored or not after rotation.
  Center
    It specifies a base position for rotation on X, Y and Z axes.
  Zero
    It restores a base position to 0.
  Local
    It restores a base position to a center of a local coordinate of a current object.
  Gravity
    It restores a base position to gravity of selected vertices, lines and faces.
  Selected
    It restores a base position to a center of selected vertices, lines and faces.
  Fix center
    It keeps a center position the same even if the selected part changes.