## Scale

It moves selected vertices, lines and faces to scale.

### Scale

Handle

  It shows three arrows along with X/Y/Z axes, and you can scale vertices, lines and faces to X/Y/Z axis direction with dragging of the left button.

  You can scale proportionally by dragging the yellow center.

  When you click the top of the arrow (red, green, blue or yellow parts), you can input a scaling factor.

  When you drag the handle with Ctrl and Shift key, you can change the direction of the handle.

  And you can input a number of a rotation angle for a handle by clicking the red, green, blue or cyan ring.

  You can move the center of the handle by dragging with Ctrl key. And when you click the right button while dragging, the center is snapped to the nearest vertex.

  Move the center of the handle by dragging with Ctrl key. |  | Snapped to the nearest vertex by clicking a right button while dragging.

Cage

  A box is displayed in the cage mode. A face of a cage changes yellow when the mouse cursor is on the point in the face, and the object is scaled when you drag the face of the cage.

  Original |  | The face of the cage changes yellow when the mouse cursor is over it |  | Scaled by dragging

  You can input a number of a scaling factor by clicking a center point on a face of a cage.

Default
  It scales in the same ratio for every one of X, Y and Z axes.
Screen
  It scales in the ratio in the length and breadth of externals on the screen. It is necessary to note that the actual shape is sheared on the perspective view.
Property
  Pressing the button will display a frame for detailed settings, and you can input a scaling factor and a center of the position in the property.
  Rate
    It specifies a scaling factor by a rate.
  Size
    It specifies a scaling factor by size for a selected part.
  Initialize
    It restores scaling factors to 1.
  Center
    It specifies a base position for scaling on X, Y and Z axes.
  Zero
    It restores a base position to 0.
  Local
    It restores a base position to a center of a local coordinate of a current object.
  Gravity
    It restores a base position to gravity of selected vertices, lines and faces.
  Selected
    It restores a base position to a center of selected vertices, lines and faces.
  Fix center
    It keeps a center position the same even if the selected part changes.