File Edit Attribute Selected Object Panel Help UV edit(Mapping mode only)

## Object

It works for the currently selected object. (You can select the current object on Object Panel.)

### Create - Landscape

It creates the rough mesh of landscape from an image file or fractal image.

### Create - Create text (Plug-in)

It creates strings using TrueType font. You can specify a smoothness, a size and a thickness for a text.

### Freeze

It entirely polygonizes the current object on which a patch, a mirroring or a lathe is applied.

All objects will be frozen when you select this menu with Shift key.

Before |  | After

### Shift the position

It arranges the current object at the position which is designated by the direction of each axis.

When you use [Snap to ground (Y=0)], the bottom of the object will be snapped to the ground.

Before |  | After [Snap to ground (Y=0)]

### Join closed vertices

It joins the closed vertices in the same object.

It is mainly used to join vertices which seem to be close by appearance but they really are separated.

### Reduce polygons

It reduces the vertices of the current object without changing the appearance.

You can select an algorithm of reducing from [Fast] or [Specify number].

You can confirm the result in advance by pushing [Preview].

# vertices : 1054 |  | # vertices : 300

### Mesh divide / smoothing

It divides faces by the specified [Segment] of the division. When [Smoothing] is enabled, the object will be smoothed with dividing faces, but the result sometimes becomes roughly depending on the original shape.

Divide faces by Segment:4 | Smoothing: Off | Smoothing: On

### Boolean

It executes a boolean operation to [Union], [Subtract] or [Intersect] between a base object and a target one.

Union / Subtract / Intersect
  It specifies the method for a boolean operation.
Only select intersections
  It does not process the objects by Boolean operations, but only selects the faces where the faces intersect each other between objects.
  Selection
    You can specify whether [Faces only] or [Vertices + faces] are selected for the intersection.
  Check self-intersection
    When you select "Only select intersections", you can also select intersections between faces in the same object.
Algorithm
  It specifies the algorithm of the boolean operation.
  Old method
    Please try this if [Default] does not work correctly. Processing failures or errors may occur, for example, when faces overlap at the same position between the base and the target.
  Default
    This is the algorithm recommended as the standard, and should normally be used as such.
  Voxel based
    Convert polygon objects to voxel and process boolean. Unlike other algorithms, no error occurs. The number of vertices increases.
    Resolution
      It specifies the resolution of the voxel object. If the resolution is low, the edge of the object will be rounded. If it is high, the original shape is kept. However, the mesh becomes complicated, and processing takes time.
      *In Standard edition, max resolution is limited 256.
Base
  It specifies a base object. The current object is set as a base object initially.
Target
  It specifies one or multiple target objects.

An initial shape
[Base] is the gray cube, and [Target] is the red sphere. They are intersected each other.
Union | Subtract | Intersect
The [Base] object and the [Target] object is merged. | The [Base] object is subtract by the [Target] object. | The overlapped part between the [Base] object and the [Target] one is extracted.

As a new object
  When you check this, a new object will be created as a result for a boolean operation.

Processing may fail if there are intersecting faces or holes in the object. Please fix them by the following methods, and try again.

- Use [Only select intersections] mode to identify self-intersecting faces, and fix them.
- Close the openings with the [Hole] command

### Fill place surrounded by lines

A face will be created in the part surrounded by three or four lines. A face is not created in the par surrounded by five or more lines. The current material is assigned to the new faces.

Original |  | After

### Align faces

It aligns the direction of faces in the current object.

But, whether they turn to the inside or the outside is not fixed, you may need to use [Invert].

And you cannot unify them well without closing all faces to one perfectly.

It is especially effective when a DXF or ROK file is read.

### Delete overlapped faces

It deletes one of the faces in case two faces are located on the same position in the current object.

### Unify faces

It deletes one side of faces which have both front and back sides in the current object. As which side will be deleted is unknown, you may need to use [Align faces].

Nothing is done with a double-sided face by [Material Property] because there is one face only.

### Attach current material to non-material faces

It attaches the current material to the non-material faces in the current object.

### Colorize normal

It displays the direction of each face as a vertex color. You can select a type of a direction to colorize, and a unit to apply.

The [Vertex color] must be active in the [Material Panel] when you colorize the normal. Please notice that it is not active, the color will not be displayed.

[Type]

  Up face | Overhang | XYZ normal
  It appears red is emphasized as directed above | It appears red is emphasized as directed under | X axis is red, Y axis is green and Z axis is blue.

[Target]

  Face | Vertex

### Voxeloid

It converts polygon objects to voxel and you can edit it.

#### Voxeloid setting

Select target objects from list and click [OK], converted voxel objects are displayed on voxel view.

Base resolution
  It specifies voxel resolution. The larger the resolution, the finer the voxels.
Border Type
  It specifies the display method of the surfaces of voxel objects.
  - Block - Voxels are displayed as a set of blocks.
  - Smooth surface - The surface of the voxel object are displayed smoothly.
Fill holes
  When it is checked, objects are converted voxel after filling unclosed parts.

#### Voxel view

View settings
  3D
    You can switch the display method on 3D view to [Ortho] or [Pers]. If [Pers] is selected, you can set [FOV].
  Disp.
    Show field
      It displays the Displayable field of voxels.
    Show direction
      It displays the current direction of viewpoint on voxel view.
    Show grid
      It displays grid.
    Interpolate normal
      Voxel blocks are displayed smoothly. But looking smooth is only on voxel view, and there is no effect on the output result.
  Single view / 4 views
    It switches voxel view to a single view or 4 views.
Edit voxel
  Dilate/Erode
    Dilate or erode voxel objects. [Width] specifies amount of expansion, and [Neighbor] specifies method of expansion.
    *[Neighbor > Spherical] can't be selected in [Erode].

    Dilate to Width:10, Neighbor:6

  Thicken thin parts
    It dilates only thin parts of objects to thicken. [Target width] specifies the thickness of target object and [Thicken width] specifies amount of expansion.

    Target width:15, Thicken width:10

  Create hollows
    It creates hollows inside voxel objects. [Shell thickness] specifies the thickness of the outer side.
    If you want to see hollow objects, click [Single view / 4 views] on the top right of view, and switch to display 4 views.
Output
  Convert voxel objects to polygon and output.
  Algorithm
    It specifies the algorithm converting voxel to polygon objects.
    If you select [Marching cubes], [Triangle remeshing] or [Quadangle remeshing], you can specify [Reducing rate] to reduce vertices of converted polygon objects.
  Click [Preview] and check converted result. Then, click [Output] and create as new objects.

### Solidify texture

It solidifies a texture on an object. You can solidify with two methods; texture emboss and transparency; by setting a mapping image as [Texture] or [Alpha] in [Config] of [Material Panel].

#### View settings

3D
  You can switch the display method on 3D view to [Ortho] or [Pers]. If [Pers] is selected, you can set [FOV].
Disp.
  Show field
    It displays the Displayable field.
  Show direction
    It displays the current direction of viewpoint on 3D view.
  Show grid
    It displays grids.
  Interpolate normal
    Objects are displayed smoothly. But looking smooth is only on 3D view, and there is no effect on the output result.
Single view / 4 views
  It switches 3D view to a single view or 4 views.

#### Solidify settings

Base resolution
  It specifies the resolution to solidify objects. The higher the resolution, the higher the accuracy of tyhe solidify objects.
Color type
  Select [Single color] or [Colored voxel].
Thickness
  It specifies the thickness of objects when solidifying textures.
Emboss by textures
  It specifies the type of solidifying textures. With [None], solidified objects is not embossed with textures. With [Front side] or [Double side], textures are embossed in the specified side.
  - Depth - It specifies the depth of embossing texture.
  - Reverse - Id it is checked, the embossed pattern is inverted. The white part of the image dents.
  Front side

  Original |  | Solidify front texture emboss

  Double side

  Original |  | Solidify double sided texture emboss

#### Output

Convert solidify objects to polygon and output.

Algorithm
  It specifies the algorithm converting voxel to polygon objects.
  If you select [Marching cubes], [Triangle remeshing] or [Quadrangle remeshing], you can specify [Reducing rate] to reduce vertices of the converted polygon objects.

Click [Preview] and check converted result. Then, click [Output] and create as new objects.

### Remesh (only EX edition)

You can reduce faces of the objects by remeshing, if faces of the object increase too many.

Algorithm
  - [Triangle remeshing] - Remeshed objects are composed of triangle faces.
  - [Quad only remeshing] - Remeshed objects are composed of quadrangle faces only.
  - [Quad+polygon remeshing] - Remeshed objects are composed of quadrangle and polygon faces.
Reducing rate(%)
  The lower this value, the smaller the number of faces of remeshed objects.

Click [Preview] and display the remeshed object. The number of faces after reduction is displayed in the [#faces]. Then, click [OK] and create as new objects.

### Wired (Plug-in)

It makes all edges of faces to lines and deletes faces.

### Delete lines (Plug-in)

It deletes all lines in the object.