## How to Texture Mapping
(3)Tutorial of UV Edit

In this tutorial, using a sample file, you will learn how to edit UV.

A sample file (clown.mqo) | Completion (clown_finished.mqo)

This character model is symmetrical. Parts other than the face are applied [Mirroring], and are not applied [Freeze]. Expand the UV of the model to create texture images. Texture images are two for the face and body.

Note: Sample files for this tutorial are in the [SampleModels] under the Metasequoia folder.

- clown.mqo - Sample file for this tutorial
- clown_face.jpg - Sample texture for face
- clown_body.jpg - Sample texture for body
- clown_finished.mqo - Finished model file

When the editing of UV, switch to [Mapping] mode. And, select the object and the material to edit UV in [Object Panel], [Material Panel].

The basic method of UV mapping is as above. Finally, we will explain how to finish the mapping image with external software.

- (4) Editing with graphic editing software