#define LIGHT_MAX 4

cbuffer ConstantBufferLight : register( b1 )
{
	int LightNum;
	int HasEnvMap;
	float4 LightPos[LIGHT_MAX];
	float3 LightCol[LIGHT_MAX];
	float3 LightSpc[LIGHT_MAX];
	float4 GlobalAmbient;
	float EnvMapFactor;
	float EnvMapRotate;
	int EnvSpecularMapMipLevel;
	int EnvSheenMapMipLevel;
}

