File Edit Attribute Selected Object Panel Help UV edit(Mapping mode only)

## Selected

It works for the currently selected vertices, lines, and faces.

### Cut

It deletes the selected vertices, edges, and faces after copying them to the clipboard.

### Copy

It copies the selected vertices, edges, and faces to the clipboard.

### Paste

The vertices, edges, and faces copied on the clipboard can be pasted to the new object.

### Delete

It deletes the selected vertices, edges, and faces.

### Invert

It turns over the selected faces.

### Double sided face

It duplicates the selected faces to be seen from the front and the back.

### Set material to faces

The current material is assigned to the currently selected faces.

### Extrude faces

It extrudes the selected faces to make them stand out.

It functions the same as [Extrude] command, but this can numerically set up the extruding amount.

### Mirror

It creates the inverted faces of the selected faces putting either of YZ/ZX/XY face between them.

As the vertices are not joint with the existing ones, use [Join closed vertices] if you need.

### Move faces to the new object

It creates a new object and moves the selected faces on it.

### Merge selected neighbor faces

It merges the selected neighbor faces. Multiple selection groups can be merged together.

You can do the same work with [Erase] in [Edge] command.

### Triangulate

It divides the selected quadrangles and polygons into triangles.

You can do the same work with [Add] in [Edge] command.

### Symmetry

It moves the selected two vertices to the symmetric position.

### Join vertices

It joins the more than two selected vertices as one vertex. Vertices have to be in the same object.

|  | The vertex is shared

### Align/Planate vertices

It aligns the selected vertices to the X / Y / Z axis, a plane or a line.

Align to axes (Global coordinate / Local coordinate)
  Select the coordinate axis to align the vertices from Global or Local coordinates. The position and orientation of the local coordinate axes can be edited by [Local] command.
Position
  Input the coordinate position to align the vertices to [Position] field. If you click [Min] or [Max], you can insert the value.
Apply
  The vertices are aligned along the checked axis.

Planate with the best fitting plane
  It adjusts the position of the vertices that selected vertices, lines and faces are on a plane.

  Before |  | After

Linearize with the best fitting line
  It adjusts the position of the vertices that selected vertices, lines and faces are on a line.

### Flatten

Flatten
  It moves selected vertices to flatten uneven parts or stand them out.

  Rough |  | Original |  | Flat

Wide Smoothing
  Without increasing the number of faces, move the existing vertex and deform surface to becomes smooth.
  By [Smoothing level], you can specify the degree of deformation from three levels.

  Smoothing level:Middle

High quality smoothing (only EX edition)
  The above two types of smoothing tend to shrink inward from the original shape. This [High quality smoothing] performs smoothing while maintaining the original shape as much as possible.
  The intensity can be specified in three levels, and can be adjusted in any level after previewing.
  Compared to other functions, it uses much more memory, and the more memory is required at the higher level.
High quality filter (only EX edition)
  Specify the intensity in three steps, and after previewing, further specify coefficients for each of the high, medium, and low frequency components to perform smoothing or enhancement processing. For smoothing, enter a positive (+) value for each frequency, and for enhancement, enter a negative (-) value.
  For example, for 3D scan data, if you set [High Frequency] to 1 and the other values to 0 or other small values, you can remove mainly the fine noise while leaving the large undulations as much as possible. More memory is required than for High Precision Smoothing.

### Round

It makes the round shape by erasing the selected vertices and lines. The shape changes in real time when you change a numerical value. [Bevel] command provides similar results.

### Quadrangulate

It merges selected adjacent two triangles into a quadrangle.

Before |  | After

### Separate faces

It separates the selected faces and keeps the vertices independent from those of other faces.

### Thicken

It thickens selected faces.

Before |  | After

If [Assign a current material to the side] is checked, the current material is assigned to extruded surface that is the side of the object. The same material as the original surface is assigned when you don't check the option.

### Erase vertex color (for Standard/EX editions)

It erases the color assigned to the selected vertices.