This command duplicates objects along a path.
It duplicates objects along a path by putting control points.
The duplicated shape is contained in a new object.
After putting an original object at the center, put two or more control points and a path through the control points will be shown. After putting control points, you can add more points or move them.
When control points are put, duplication objects are shown as boxes. And you can confirm a detailed shape by pushing [Preview] button.
At last, an object will be duplicated by pushing [Clone] button.
![]() |
![]() |
![]() |
![]() |
| Click in the view | Add a second point | ||
![]() |
![]() |
![]() |
|
| Add points | Adjust a curve by dragging a point |
It restores the last control point.
It erases all control points.
Configuration
Pressing the button will display a frame where you can enter the coordinates of control points numerically, toggle the display of handles, and convert paths.
The following operations are available in [Path conversion].
It shows duplicated objects with detailed shapes.
![]() |
| Click [Preview] button. |
It creates duplicated objects based on an initial object.
![]() |
| Duplicated objects are created by clicking [Clone]. |
It connects a beginning point and an end point when 3 or more points exist.
![]() |
![]() |
![]() |
| Original | A beginning point and an end point are connected by checking [Closed]. |
It specifies which axis of the original object will be used as the axis along which the path will travel.
It specifies an interval between duplicated objects. When this option is active, the number of duplicated objects are automatically determined.
It specifies the number of duplicated objects. When this option is active, an interval between objects is automatically determined.
It puts a duplicated object on each control point. Objects are duplicated at regular intervals between every two points when the number >= 2.
It selects a base axis for a rotation of an object.
It specifies an angle of the rotation.
It makes each duplicated object as an independent object.
When this option is off, all duplicated objects are merged in a single object.
It makes an object like a pipe by connecting duplicated lines.
When you turn on [Pipe], you can generate a circular pipe by simply specifying the outer diameter, inner diameter (if you want a tube), and number of divisions, without having to prepare a reference object.