There are buttons for controlling displays in the [View Header] on the top of each view.
View change
When the title of a 3D view is clicked, the following menu will be shown. It switches a perspective view and an orthogonal view and also changes a view angle. In the three orthogonal views, it switches perspective, orthogonal, top, front, left, bottom, back and right views.
[Capture and save] saves the displayed image to a file or a clipboard.
Point/Line/FaceWhen the buttons are
clicked, points, lines or faces are shown or hidden.
When you
click the buttons with Shift key, only the element of the button is shown.
SimpleWhen the simple button is on, patches, blobs and so on are displays as simple shapes.
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| [Simple] is ON | [Simple] is OFF |
When you
right-click on the button, a menu will be shown. You can select the target to display simply.
FrontWhen the button is on, only the front side of vertices and lines are shown.
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| ON | OFF |
You can specify the opacity of backside of lines when the front option is off in [Display > Line > Back line opacity] in Configuration.
DisplayIt selects display options for a view.
click the
icon, you can execute [Set Grid].
click the
icon, you can execute [Set Grid].
click the
icon, you can execute [Set Background Image].![]() |
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| ON | OFF |
| Enable | Use all shaders. |
|---|---|
| Without edge | The contour lines in the PMD/VRM shader will no longer be displayed. |
| Disable | Disable shaders other than Constant/Phong, and display with Phong shader. |
click the
icon, you can execute [Lighting Settings].
click the
icon, you can execute [Occlusion] setting.
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| Occlusion ON | Occlusion OFF |
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| One side with the clip plane as a boundary is hidden. |
| Angle | Specify the orientation of the camera in the head, pitch and bank. |
|---|---|
| Zoom | Specify the area visible from the camera by Zoom/Pers or FOV/Distance. |
| Position | Specify coordinates of the rotation center and camera position. |
| Clip | Specify the distance range from the camera to which objects will be displayed by front and back clips. If the front clip is too far away, the display of nearby objects will be lacking, but if it is too close, the distortion of nearby objects will increase. Also, if the clip range is too wide, the depth determination becomes less accurate and the front-to-back relationship may be displayed inaccurately. |
| Occlusion | For [Occlusion] settings, specify Width, Power and Bias. |
| Record | Up to eight viewpoints and edit options can be recorded and restored. Clicking with the Shift key or right-click menu will record the state, and simply pressing the button will restore. By default, you can also use (Shift+)F5-8 to do the same. |
| Normal | It shows vertices and lines with the assigned color to the object. |
|---|---|
| Dark | It shows lines by the color specified in [Display > Color > Dark] in Configuration. |
| Hidden | It hides vertices and lines. |
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| ON | OFF |
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| ON | OFF |
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| ON | OFF |
| Direct3D | The default display in Windows. Please use this unless you have some troubles. |
|---|---|
| OpenGL | [Occlusion] and [Correct depth] for alpha is not supported. |
SynchronizeOperations in the view header on each view (Point/Line/Face /Simple/Front display, view scaling, view move) are synchronized.
ZoomWhen you
drag this icon, the view is scaled.
This operation is same as the
wheel rotation in the view.
MoveWhen you
drag this icon, the view is moved.
This operation is the same as the
middle-button dragging in the view.
RotateWhen you
drag this icon, the view is rotated.
This operation is same as the
right-button dragging in the view.
Layout
You can select the view layout.
And you can also add a current view layout as a new item by [Register current layout]. The registered layout can be deleted by
clicking the
icon.
Single view / 4 viewsIt switches the display to a single view or 4 views.
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| Single view | 4 views |